In dire situations I can use both/either Horrify and spirit walk to escape/fill my globes. If extra health is needed cast haunt on targets. Use Mass confuse with soul harvest to make my way slaying foes with my ceremonial dagger. meanwhile a nearby mob is being ransacked by gargantuan so you mob them with fetishes under big bad voodoo and shore up your dogs who might have been lost to the other battle.Įdit: ok got that out of my sestem, now for my 2 actual builds: Hilarious dogs, dogs always dogs build (and alabaster runes)Ĭonfuse enemies and then Explode them with your dogs! nearly guaranteed to raise your dogs again (weather because they rise or because you killed stuff).so do it again! repeat until mob is dead. Also, part of the build depends on how high you can stack the Soul Harvest buff. It's risky and it might not be worth it, but I see a lot of damage potential. This is a TERRIBLE solo build, but it could be excellent in group play.Įxperimental build that would focus on stacking damage as high as it would go. It packs frogs and spiders for damage (and the frogs double as CC), but everything else is meant to either CC or increase the effectiveness of your group. Just not terribly exciting.įull support build. I'm not 100% confident in all of the rune choices, but I think the build is solid overall. Hex actually functions as much as a heal as it does for CC abilities. Mongrels and Gargantuan are built to dish out AOE damage to facilitate DOT group kills. Haunt is runed to deal more damage faster since you want to cast it a lot (it's your mana gen). It comes with support, summons and DOTs as well as burst for a finisher. So if you were a fan of Corpse Explosion in Diablo II, perhaps this or a similar build may the way to go! Who knows if it will at all be effective, but it will certainly be a blast! … see what I did there? A change of skills may be required for bosses. This will really only be effective on most of the game where you are fighting groups of enemies. If all goes to plan, mana will not be much of an issue. The only spells that appear to actually have a mana cost are Zombie Dog, Gargantuan, and Firebomb. Does Pierce the Veil work for spells with no mana cost? The 70% respawn in conjunction of any of those cooldowns should provide for sufficient dog supply, but it is hard to say at this point. Big Bad Voodoo is 120 (90 with Tribal Rites) secs. This build will be somewhat dependent on cooldowns. If this takes to long, it will be hard to spam. Being able to spam acrifice will depend on the speed of dog spawning after their death or after an enemies’ death. I may consider Tribal Rites to help with Big Bad Voodoo cooldown. Pierce the Veil: For a massive damage bonus with increased mana costĬircle of Life: 10% mana returned when using health globes. Zombie Handler: No brainer so you can have 4 dogs out and increase the health of Gargantuan Mass Confusion (Alabaster): This will supply some crowd control in addition to adding dogs upon enemy death so you can spam Sacrifice. This lasts 20 seconds, so during this time, it should be a be an endless supply of dogs. In addition, the rune effect will help supply dogs as enemies that are killed in its effect have a 75% chance of spawning a dog. The rune effect is personal preference, but this one adds a cleave to arsenal.įirebomb (Crimson): This will be the secondary attack for when there is a low supply of dogs for some reason such as a single tough target.īig Bad Voodoo (Alabaster): This will help buff yourself, your pets, and allies. Gargantuan (Indigo): This guy will hold baddies off while dogs are recycled. The runed effect will allow 70% of explodinated dogs to respawn a dog for further explodinating. Sacrifice (Alabaster): This will be the main attack spell. Zombie Dogs (Crimson): Of course these walking corpses are our ammo with some added fire damage from rune effect. It is likely that this build will just be for fun and not the best for Hell and Inferno difficulties. Creative use of passives and runes should allow a player to pretty much spam sacrifice as a Necromancer would Corpse Explosion in Diablo II. The main focus of this build will be Zombie Dogs and Sacrifice. So I sought out to try to find a spec that would have a somewhat similar feel in Diablo III. In my opinion, corpse explosion from the Necromancer in Diablo II is the coolest spell in any game that I have ever played. Sorry, i posted this in its own thread instead of the sticky.
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